Self-Propelled Weapon

Overview
If there's one class of weapon that the Dominion uses even more than kinetic guns, it would be self-propelled weapons.

Coming in all shapes, sizes, and flavors: from infantry micro missiles to towering interstellar missiles with FTL capabilities, immense strategic torpedos with their own folding drives, and more; it is no secret that the Dominion makes frequent and very effective use of self-propelled vehicles.

The Dominion definition of a self-propelled weapon is any disposable vehicle equipped with its own independent propulsion mechanism and some means of affecting a target, whether it be a simple kinetic impact, a warhead, or some more esoteric mechanism.

Mechanism
The propulsion mechanism of an SPW typically reflects those used on vehicles such as spacecraft, albeit downscaled appropriately. Unlike spacecraft, SPWs have limited energy/fuel to work with and therefore are limited in effective range. In a vacuum, an SPW that accelerates and maneuvers sparingly can cross very long distances- comparable to that of traditional guns. However, the main draw of SPWs is their ability to home and perform evasive maneuvers, meaning that the average effective range of an SPW is less than a gun, especially when you consider the fact that most SPWs take time to accelerate once launched and therefore will almost inevitably have to perform course-correction to hit even a stationary target, unlike guns which almost immediately accelerate projectiles to a very high velocity and while difficult to aim, are very energy efficient provided that the accuracy of the firer is above a certain threshold.

As dumb-fire SPWs are irrelevant in a kinetic gun dominated theatre, most are guided. And the most common guidance systems supported are self-homing with onboard sensors assisted by computational input from the firer and a direct fly-by-wire override usually used by an AI to course-correct in case the onboard computer makes an error or malfunctions.

Usage
SPWs are incredibly abundant and favored even more in space than kinetics. The absolutely devastating alpha strike capabilities of torpedos and the suppressive and information-gathering capabilities of missiles, tend to dominate most engagements. SPWs see less use on the ground but usually cause masses of attrition damage when they do.